ENGINEERED FOR SCALE

Minecraft at a
different scale.

3000+ players. One server instance.
No sectors required.

Powered by WejgosEngine.

Minecraft-style engineer holding an orange command block
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ONE ENGINEMULTIPLE WORLDSTHOUSANDS OF PLAYERS

01 — 08
01 / RETHINK THE ENGINEBEYOND THE MAIN THREAD

Minecraft was never
designed for this.
So we changed
the rules.

A different approach to server performance.
Built to distribute work across modern CPUs.

Conceptual workload visualization. Not a scheduler specification or CPU benchmark.

WORKLOAD DISTRIBUTIONWEJGOS ENGINE
CONVENTIONAL MAIN THREAD
100%
↓RECONSIDER THE BOTTLENECK
CORE 01
CORE 02
CORE 03
CORE 04
CORE 05
CORE 06
CORE 07
02 / SCALE WITHOUT SECTORSONE CONNECTED EXPERIENCE

CONCURRENT PLAYERS

SINGLE SERVER INSTANCE

Still one server.

No sector borders.

No channel switching.

No artificial world splitting.

03 / MULTIPLE WORLDSEXPAND YOUR GAMEPLAY

One engine.
Many worlds.

Run multiple worlds without building your infrastructure around artificial player sectors.

Survival, Nether, End, event spaces and custom worlds. Distinct places for your players, served by one engine instance.

W
WEJGOS ENGINESINGLE INSTANCE
SurvivalWORLD / 01
NetherWORLD / 02
EndWORLD / 03
EventsWORLD / 04
Custom WorldWORLD / 05

Illustrative world configuration. No fixed world count implied.

MULTIPLE WORLDSDifferent environments. Your design.

NO REQUIRED SECTORIZATIONNo splitting a large world just to spread player load.

04 / WEJGOS MULTIPROXYTHE CONNECTION LAYER

Thousands of connections.
One entry layer.

Our own MultiProxy architecture is designed to scale
the connection layer alongside the engine.

PLAYERS↓ ↓ ↓ ↓ ↓
Wejgos MultiProxyENTRY LAYER
Proxy Node 01
Proxy Node 02
Proxy Node 03

Conceptual diagram showing 3 proxy nodes.

W WEJGOS ENGINE INFRASTRUCTURE

Purpose-built as part of the Wejgos architecture.

CONCEPTUAL TOPOLOGY · NOT A BENCHMARK
05 / THE COMPLETE ARCHITECTUREFROM CONNECTION TO GAMEPLAY

Every layer.
Working together.

A connection layer that scales. An engine that serves multiple worlds. An infrastructure designed around your players.

Select a layer to explore its role.

Wejgos Engine

One server instance supports 3000+ concurrent players without requiring world sectors.

06 / PERFORMANCE AT SCALEMORE ROOM TO BUILD

3000+

Concurrent players.

Single server instance

No sectors required

Detailed benchmarks and test conditions will be published when available.

07 / BUILT FOR BUILDERSDEVELOPER EXPERIENCE

Performance without
rebuilding your
entire server.

Your worlds. Your gameplay. A foundation designed for a larger scale.

Integration details will be confirmed in the developer documentation.

01Plugin compatibility

Compatibility information and supported plugin versions will be published with the technical documentation.

02API & documentation

API reference and integration guides are not yet available on this site.

03Migration tools

Migration procedures and tooling availability will be detailed before onboarding.

04Monitoring & profiling

Observability integrations and profiling capabilities await published specifications.

DocumentationNot yet published